This video is a long one with a run time of 1:28.47, so make sure you set some time aside for it.
In this interview, Brevik discusses his early career and provides insights into game development.
One of my favorite anecdotes come while Brevik is discussing his time at Blizzard. After a game he’d been working on was canceled, they talked about how they didn’t want to be the General Motors of video games. They wanted to be the Ferrari of video games. As a gamer, I’d say you can definitely feel the difference in play between a “Ferrari” game and a Chevy Malibu.
If you’ve ever wanted a birds-eye perspective on game design, you will really enjoy this.
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