I want to highlight a game that’s been out since February this year. Ironsight is a free-to-play first-person shooter that is available on PC. It’s a downloadable client base game you can find here.
This game has been described as a clone of Call of Duty. And when we say “clone,” that’s just a polite way of saying it’s a knock-off or even (in some cases) a rip off of the game. With that said, Ironsight is definitely worth checking out if you are a fan of the first person shooter genre.
Ironsight gets a lot of things right when it comes to this genre and very few things wrong.
On the plus side, it manages to capture the mechanical balance that made games like Modern Warfare 2 and Black Ops successful. Let me explain … one of the things that made those games great (besides the brilliant art, AAA budget etc.) was the way they were able to manage the different types of first-person shooter (FPS) players.
There are really only two types of FPS players:
Both are necessary to have a balanced game — at least in my opinion. Run-and-gunners are the twitch fast, aim high, pace players. In contrast, long-range strategic players are the ones who typically either snipe or use long-range weapons and methodically move around the map at a much slower pace.
Of course, now I need to talk about the elephant in the room: the dreaded FPS label of “camper.”
I’m going to yield to Dr. Disrespect’s definition of a camper. He says a camper is someone who picks a spot, then usually goes into a prone or hidden position and doesn’t move the entire game. That’s really what a camper is. It’s not someone who locked down a lane or moves strategically and tries to get long-range shots. When that kind of player is inaccurately called a “camper,” the term is just being thrown out there by run-and-gunners who are frustrated about getting killed by someone who’s waiting for them to run around the corner.
On the other hand, those who tend to play long range hate the run-and-gun types because it’s aggravating to get a knife in the back or sprayed in the face while you’re stuck in your scope. But a good game needs both types of player to create a play balance of competitive harmony. And Ironsight succeeds in creating that kind of balance.
So what does Ironsight get wrong? Reasonable people can disagree on how “wrong” this is, but it’s only fair to mention that the game does have microtransactions. One of the biggest criticisms levied against it is that it’s pay-to-win.
I disagree. I don’t think the game is necessarily pay-to-win — it’s very generous with its in-game currency, although its currency system is a bit convoluted.
For example, there are three types of currencies. There’s a currency that you can earn, there’s a currency you can pay for, and then there’s a currency you can buy in the game with the currency that you can pay for. So yeah, it’s a bit overcomplicated. As far as I know, there’s not a currency you can buy with a currency you can buy with a currency you can earn. Nor is there a currency you can earn by standing on one foot and reciting the Bhagavad Gita in the original 8th century Sanskrit, which would only be slightly less involved.
Jesus, game developers. I’m here to kick ass and chew gum, not earn a degree in fictional accounting.
With that said, this is definitely a game to check out if you’re looking to scratch the FPS itch — or if you just want a game at the unarguably good price point of free. I would recommend trying out Ironsight — personally, I’ve had some good fun playing it.
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